﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

/// <summary>
/// Summary description for Class1
/// </summary>
public class GameObject
{
    private int x;
    private int y;
    private int width;
    private int length;
    private Texture2D sprite;

	public GameObject()
	{
		//
		// TODO: Add constructor logic here
		//
	}
}
